Jeff’s Game Reviews – Resident Evil Village

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Reviewed on Xbox Series X – Also available on Xbox One, Xbox Series S, PS4, PS5, and PC

The Resident Evil game series has been around now for twenty-five years. Most people associate it with shambling zombies, but in fact, developer Capcom more or less nixed the walking dead way back in 2005 with the release of Resident Evil 4. Ever since then, each new main-entry game has had some pretty interesting baddies to offer. That’s still the case with Resident Evil Village, which is a good thing, because without them, there might not be much there, there.

This newest RE game is actually Resident Evil 8, but you’d be forgiven for missing that fact based on the awkward way Capcom jammed roman numerals into the promotional artwork. After the genuinely frightening events of Resident Evil 7: Biohazard, new series protagonist Ethan Winters is forced back into the fray when his wife and daughter are kidnapped right from under his nose. Traveling to a decrepit Romanian village (which, by the way, has a MASSIVE gothic castle sitting on its northern side), Ethan must battle everything from werewolves to amorphic super-monsters in order to save his family.

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The story goes to some pretty gonzo places after that, but no point spoiling it for you. The great news is that in true Resident Evil fashion, all the main boss characters steal the show in a big way. The lynchpin is a frightening matriarchal figure by the name of Mother Miranda, but she’s just the tip of the iceberg. Psychotic machine maker Heisenberg, the freakish and pitiful Moreau, Donna Beneviento and her murderous living doll.

The new fan favorite, Lady Dimitrescu, is a ten-foot tall vampire lady dressed as elegantly as any starlet from the golden age of cinema. The internet has already modded and discussed her to the nth degree, and that’s the best sort of praise a game character can receive. She lumbers through the castle, screaming your name, your only recourse to evade her at all costs. Some gamers have commented on a certain strange sex appeal when it comes to the Lady. Her burning cigarette, elegant nature, and bountiful… you know… stature. I just wanted to get the hell away from her whenever she appeared. Enough time to gawk? I don’t think so. To each their own, I suppose. Phew.

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The gameplay of Resident Evil Village is more or less identical to what Capcom created from scratch for RE 7. First person perspective, lots of shooting and evasion, slowly picking your way through this or that lush location, finding rare items, solving puzzles. Actually, Village borrows a few things from the past, most notably from RE 4. Fans of that game may be happy to learn this newest entry is much more action heavy. This series has been around so long, it’s got a multitude of different flavors, and Capcom certainly knows when and how to tug at our nostalgic heart strings.

Ultimately, Village’s story is short and just a tad confusing, but that doesn’t stop it from being fun. An average gamer should expect the campaign to last eight to ten hours, which is anemic compared to most other AAA video games release these days. A multiplayer portion has been included, but it’s not all that enjoyable. Nope, for better or worse, Village is the star of the show.

Played on one of the new game consoles released late last year (Xbox Series X, Series S, or PS5), the game is a wonder to behold. Almost photorealistic at times, pretty snazzy. It still looks good on older platforms, so don’t sweat it if you can’t run out and buy the latest and greatest. Where would you run to anyway? Online retailers have been in and out of stock since November.

Regardless, this game is surprising, beautiful, and very often thrilling. It’s clear horror is still alive in 2021, and Capcom once again proves they are king of the hill. Resident Evil Village is focused on giving players a pulse-pounding experience unlike any other. That it misses the mark every now and then is no big sin.

Jeff’s Game Reviews gives Resident Evil Village an EIGHT out of TEN


Jeff Bowles is a science fiction and horror writer from the mountains of Colorado. The best of his outrageous and imaginative work can be found in God’s Body: Book One – The Fall, Godling and Other Paint Stories, Fear and Loathing in Las Cruces, and Brave New Multiverse. He has published work in magazines and anthologies like PodCastle, Tales from the Canyons of the Damned, the Threepenny Review, and Dark Moon Digest. Jeff earned his Master of Fine Arts degree in creative writing at Western State Colorado University. He currently lives in the high-altitude Pikes Peak region, where he dreams strange dreams and spends far too much time under the stars. Jeff’s new novel, Love/Madness/Demon, is available on Amazon now!

Love Madness Demon Cover Final

Check out Jeff Bowles Central on YouTube – Movies – Video Games – Music – So Much More!

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Jeff’s Movie Reviews – Mortal Kombat (2021)

Finish him!

by Jeff Bowles

Movies based on popular video games aren’t typically known for their excellence. Among gamers and industry vets, they aren’t even known to please longtime fans in any serious way. Just check out some of the more financially successful ventures into this difficult field, films like Warcraft, Detective Pikachu (which actually wasn’t all that bad), the Tomb Raider series, Prince of Persia, Monster Hunter, all six entries in the Resident Evil franchise, Sonic the Hedgehog….

The problem usually lies in a misunderstanding of what makes video games tick, the basic fact they’re more fun to play than watch. Also a certain greedy approach to cash cows that otherwise net billions annually. Interactive, choice-driven, challenging, often containing stories that work precisely because players feel totally immersed.

Games can and do look and smell like movies, but they aren’t the same thing. An enterprising filmmaker would be loath to adapt a video game beat-for-beat. What would be the point? The most common approach is to try and split the difference, to take a few popular franchise characters, perhaps mix them in with some new no-name placeholders, invent a plot that is similar but not identical to the original, and then race the whole thing through production, packaging, and release.

The new Mortal Kombat film is no different. It thinks it understands what longtime fans want, but in reality it’s just a hodgepodge of half-baked ideas and mishandled IP. Honestly, I don’t know if you’ve ever played a MK game in your life, but the series isn’t about story, not really. It’s about gore and hyperviolence, the kind of bloody entertainment that rewards complex finisher moves so brutal they have but one appropriate name: fatalities.

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This latest stab at the franchise wants to include all the blood and death, not sugar coat things like the famously inadequate Mortal Kombat movies made in the mid-90s. Lots of people grew up with those films, and Warner Bros. is convinced an updated, adult-friendly retread will hit the spot. For the most part, it does not. The story is messy, the action is simultaneously choppy and too slow (not sure how they managed that one), and let’s not mince words, so many different characters get thrown at you, it’s entirely possible you’ll need a PH.D. in Kombat-ology to keep up.

I’m old enough to remember a time many moms and dads would refuse to let their kids play Mortal Kombat. Video games have only gotten increasingly more realistic since then. A gaming series that pushes the violence and willfully misspells the word ‘Kombat‘ is never going to yield an Academy Award winner. Kome on, all you Klassic Mortal Kombat Kompetitors! Why no Kostly retread of Street Fighter, or Kan we finally Konsider the genre Kompromised?

Skip this movie if you can. Go play the newest Mortal Kombat video game, lucky number eleven, which at least understands what fans show up to see. Blood, blood, and even more blood, gameplay that is tight and fierce, competitive tournaments that let you test yourself against other players, and a story that is serviceable at best.

Because the vast majority of MK players don’t care about story. That just goes without saying. Remove all the things that make the games immersive fun, and you’re left with a whole heap of meh.

Kill the Koncept, Warner Bros.. Kan’t tell you how Kreatively Konstipated this Kategory has beKome.

Jeff’s Movie Reviews gives the new Mortal Kombat movie a Five out of Ten.


Love Madness Demon Cover Final

Jeff Bowles is a science fiction and horror writer from the mountains of Colorado. The best of his outrageous and imaginative work can be found in God’s Body: Book One – The Fall, Godling and Other Paint Stories, Fear and Loathing in Las Cruces, and Brave New Multiverse. He has published work in magazines and anthologies like PodCastle, Tales from the Canyons of the Damned, the Threepenny Review, and Dark Moon Digest. Jeff earned his Master of Fine Arts degree in creative writing at Western State Colorado University. He currently lives in the high-altitude Pikes Peak region, where he dreams strange dreams and spends far too much time under the stars. Jeff’s new novel, Love/Madness/Demon, is available on Amazon now!

Check out Jeff Bowles Central on YouTube – Movies – Video Games – Music – So Much More!

_____________________________________________________________________________________________________________

Want to be sure not to miss any of “Jeff’s Movie Reviews” segments? Subscribe to Writing to be Read for e-mail notifications whenever new content is posted or follow WtbR on WordPress. If you found it useful or entertaining, please share.


Growing Bookworms – “Why must I read when the world is electronic and I prefer computer games to books?”

Children need to learn to read and write. This is an undebatable fact. Well, it’s undebatable from a parents point of view, it is very debatable from a teenagers point of view. I have had a number of conversations with children, including my younger son, about the necessity of reading.

“Why do I need to read when I can watch a movie?”

“Why must I read when the world is electronic and I prefer computer games to books?”

The simple answer, is that despite our moving to a more visual and electronic platform, everything in our modern lives is still underpinned by the written word. It is merely it’s shape and form that has changed.

Every movie and most television shows are based on screenplays which are written by writers, or even groups of writers. Many movies and television series are adapted from books. If there were no books, our choices of visual media would be much more limited. Screenplays would be written, but without creativity and a knowledge of writing, a screenplay could not exist. In my experience, the range of creative writing and English literacy skills our children learn is far more expansive than what I learned at school. Their curriculum now includes visual literacy and film study as well as the traditional grammar, poetry, comprehension and creative writing I studied. These are changes that accommodate our changing times.

As for computer games, I soon realised that the computer games my children play are not the Pacman or Donkey Kong style games from my childhood, but are sophisticated stories with themes and plots. My sons have learned all about Greek and Norse mythology from computer games, as well as how to plan a war or battle with supply lines and build an entire society form a little creature that whistles to a race that can fly to the moon. When they were younger, they learned about farming. They planted crops, water and feed them and eventually harvested them.

Picture of Pacman Doodle from Google

The knowledge and skills they have gained from computer games are not inferior or worthless. The games of strategy have taught them useful survival and planning techniques. The most interesting thing for me about their games is that they require reading. There are pop up notifications continuously as the game progresses. The characters also speak and interact and their thoughts and plans are often set out in words exactly like subtitles. I have also discovered that my children Google information about their games and look up how to do things. This also requires reading.

I point this out to them. If you couldn’t read, you wouldn’t be able to play this game. If people didn’t write, there would be no script for the game you are playing. Because our lives are more visual now does not mean that these skills are not longer necessary. There are vital to engage in this virtual world. In this context, my sons understand the importance of reading. I have linked it to their world.

We no longer write letters, but we spend all day long on email. Writing an email requires good communication skills or you will not achieve the desired outcome.

We no longer draft lengthily reports but precise power point presentations with succinct bullet points. If you have prepared such presentations you will know that their preparation requires more thought and careful word choice than the long and wordy documents we produced in the past. Preparing a good presentation requires an ability to summarise and pick pertinent points out of a larger feedback document.

Even those of us who work mainly with figures – the number crunches of the world – have to be able to write and communicate effectively. A complex spreadsheet and lines of figures must be reduced to a written interpretive document and then to a concise bulleted presentation. They are meaningless without interpretation and communication to others.

As a parent of two teenage boys I have learned to put my personal prejudices [or literary snobbery] aside when it comes to learning to read. There is nothing wrong with graphic novels. In fact, a lot of our adult humour and political sarcasm is shared through cartoons and memes. This makes visual literacy essential – Ha! The teachers are right after all.

I have decided that if my sons see little benefit to reading Around the World in 80 Days by Jules Verne or The Time Machine by H.G. Wells and prefer to read five volumes of the Minecraft Combat Handbook, that is actually okay.

Picture from Amazon US

And having achieved this peace of mind, I even celebrated it with a cake!

About Robbie Cheadle

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Robbie Cheadle has published nine books for children and one poetry book. She has branched into writing for adults and young adults and, in order to clearly separate her children’s books from her adult books, is writing for older readers under the name Roberta Eaton Cheadle.

Robbie Cheadle’s Sir Chocolate children’s picture books are written in sweet, short rhymes which are easy for young children to follow and are illustrated with pictures of delicious cakes and cake decorations. Each book also includes simple recipes or biscuit art directions which children can make under adult supervision. Her books for older children also incorporate recipes that are relevant to the storylines.

Roberta Eaton Cheadle’s supernatural stories combine fabulous paranormal elements with fascinating historical facts.

Children’s picture books – available as a square book and an A5 book (co-authored with Michael Cheadle):
Sir Chocolate and the strawberry cream story and cookbook
Sir Chocolate and the baby cookie monster story and cookbook
Sir Chocolate and the sugar dough bees story and cookbook
Sir Chocolate and the Condensed Milk River story and cookbook
Sir Chocolate and the Sugar Crystal Caves story and cookbook
Sir Chocolate and the Fondant Five story and cookbook
Sir Chocolate and the Ice Cream Rainbow Fairies story and cookbook

Middle school books:
Silly Willy Goes to Cape Town (includes five fun party cake ideas)
While the Bombs Fell (co-authored with Elsie Hancy Eaton)

Poetry book:
Open a new door (co-authored with Kim Blades)

Supernatural fantasy YA novel:
Through the Nethergate

Horror Anthologies (edited by Dan Alatorre):
Spellbound
Nightmareland
Dark Visions

Paranormal Anthologies (edited by Kaye Lynne Booth):
Spirits of the West
Whispers of the Past

Murder mystery Anthology (edited by Stephen Bentley)
Death Among Us

Find Robbie Cheadle

Blog: https://bakeandwrite.co.za/

Blog: robbiesinspiration.wordpress.com

Twitter: BakeandWrite

Instagram: Robbie Cheadle – Instagram

Facebook: Sir Chocolate Books

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Want to be sure not to miss any of Robbie’s “Growing Bookworms” segments? Subscribe to Writing to be Read for e-mail notifications whenever new content is posted or follow WtbR on WordPress. If you found it interesting or entertaining, please share.


Jeff’s Game Reviews – The Medium

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Reviewed on Xbox Series X – Also available on Xbox One and Xbox Series S

Fear can be a tricky thing to nail down. From a storytelling perspective, it’s more complicated than basic jump scares and grotesque slight of hand. In order to really scare people you’ve got to get inside their heads, and that’s exactly what independent Polish game developer Bloober Team has tried to do in their latest Xbox exclusive, The Medium. The basic selling point is a new gaming mechanic in which the player is occasionally required to control their character in two different spiritual “realms” at the same time. It’s a cool idea, novel in the sense that dedicated gaming consoles have never been powerful enough to render this kind of thing before, but it’s also a little bit gimicky, and that’s hard to ignore.

Whether it’s the stunning and seriously disturbed environments found in the land of the dead, the screaming, groping, crying, ever-present monster who shamelessly plagues you wherever you go, or the expertly revealed mystery of the murder of one lively little dead girl, the game is seriously invested in freaking you out. Does it do its job? For the most part, but there’s not a whole lot of basic modern scare tactics in use here that we haven’t seen before. The game’s narrative is anything but perfectly realized, and certain technical shortcomings hurt the overall experience, but The Medium is more than the sum of its parts. This could’ve been a huge disaster. It’s not though, even if it is the brand new system’s first and only true exclusive. Watch our video review for a good look at the game in action:

Our hero, the eponymous medium of this ghost story, is a young woman named Marianne. We never really get the sense she’s super experienced at this gig, because contextually speaking, she seems to be using many of her incredible abilities for the first time. First time having an out of body experience, first time getting stalked by a giant, faceless, pan-dimensional demon with a serious skin fetish. I mean it, there’s this frightening and freakish dude who follows you around for the entire second half of the game. No attacking, shooting, bludgeoning, or stabbing for you. The only way to win is to keep running and hiding. Can’t we get a moment’s peace?!

More or less The Medium’s shortcomings boil down to this: the camera is locked off in old-school Resident Evil fashion, making navigation cumbersome and awkward. Additionally, puzzles and quests are never as smart as you want them to be. The much-touted split-screen mechanic of simultaneously dwelling in both the world of the living and the land of the dead is unique and visually striking, but it seems to be limited to the use of passing arbitrarily administrated spiritual barriers, blasting demon bat thingies with an electric shield bubble, and slicing through large sheets of skin with a bone straight-razor.

Ew, gross.

And yes, a terse and limited story about shame, fear, death, and rage is continuously hampered by narration that tells more than it shows. Truly, the dialogue and voice acting try to keep pace with bigger games of the genre, but they never quite get there. It’s kind of a shame, because there’s lots of scary concepts and dark emotional undertones percolating just below the surface. Moments of sheer terror be damned, Resident Evil and other genre master series are capable of nailing gameplay AND story, so what’s the deal here?

The one thing that truly elevates the overall experience is the atmosphere, which is rich, dense, and undeniably disturbing. It’s hard to imagine The Medium pushes the powerful new Xbox hardware to its limits, but the launch release is plagued by framerate issues and other graphical kinks, so push the Xbox it must. Even so, dense forests and a haunted Polish resort hotel are handled with style in both the material and ghost realms. You’ll have a good time playing this game, especially if you’re a horror nut, but doubts will continue to linger as to whether or not you’ll remember it once you put it down.

Jeff’s Game Reviews gives The Medium a final score of SEVEN out of TEN.


Jeff Bowles is a science fiction and horror writer from the mountains of Colorado. The best of his outrageous and imaginative work can be found in God’s Body: Book One – The Fall, Godling and Other Paint Stories, Fear and Loathing in Las Cruces, and Brave New Multiverse. He has published work in magazines and anthologies like PodCastle, Tales from the Canyons of the Damned, the Threepenny Review, and Dark Moon Digest. Jeff earned his Master of Fine Arts degree in creative writing at Western State Colorado University. He currently lives in the high-altitude Pikes Peak region, where he dreams strange dreams and spends far too much time under the stars. Jeff’s new novel, Love/Madness/Demon, is available on Amazon now!

Love Madness Demon Cover Final

Check out Jeff Bowles Central on YouTube – Movies – Video Games – Music – So Much More!


Jeff’s Game Reviews – Hitman 3

Reviewed on Xbox Series X – Also available on PS5, PS4, Xbox One, and PC

The thrill of the kill is everything in the Hitman series. Are you a master craftsman of death or just a sociopath for hire? Who cares? Finding almost limitless possibilities to achieve your objectives and wipe your targets off the map is every bit as fun now as it was when the original game debuted way back in 2000. A sharp reboot in 2016 and a great follow up two years later bring us up to this little gem of a next-gen title, Hitman 3. This series about creative and covert assassinations has been around a long time. So what’s changed?

Well, certainly not the production values, which are often glorious to behold. Played on the new Xbox Series X in stunning 4K HDR, the game’s graphical achievements are evident at almost every turn. Lighting effects are brilliant, environments are large and incredibly detailed, and character models are just advanced enough to ensure players the new gaming generation is off to a good start. Even the music is fantastic. Fully orchestrated and grand, just like a prime entertainment experience ought to be.

Your mission, should you choose to accept it, is to bring down the super-secret apparatus our bald-headed, barcoded protag, Agent 47, has spent an entire bloody career killing in the name of. It’s not crucial to have played the previous two entries in the series, but the campaign is well-written and well-acted, so you may want to go back and give the others a shot once you’ve cleared this one. Gameplay is essentially stealth-based, punctuated by moments of tense action, not unlike a good Bond or Bourne movie. Show up at a location, infiltrate, assassinate, get out. But the myriad ways to go about your grim work provide an impressive array of opportunities for fun and creativity. Sure, you can slink your way around, steal a disguise here, set up a killer trap there. Or you can be a bull in a China shop and bludgeon and murder your way to your targets. The choice as always is yours, but rest assured, you’ll never want for options.

Hitman 3 is a bit on the short side, with only six maps and therefore six overarching missions. But the replayability of the game is and should be a factor in your purchasing decision. Are you the sort to want to play huge missions again and again to get all the bloody nuance? Or is once and done enough for you? Developer IO Interactive is now working on a hotly anticipated 007 game, so you might want to get in your covert murder and espionage practice while you can.

Check out the video review here.

The most accurate thing to say about Hitman 3 in relation to its predecessors is that its scope and scale are a tad more robust. Yes, only six maps, but those six maps are gorgeous, huge, and contain so many fun secrets and hidden nooks and crannies you’re crazy if you’re not at least a little bit interested in diving back in after you’ve finished the campaign. Sometimes boneheaded AI and the intense and frequent need to save your game make it feel old-fashioned, but the more time you spend with Hitman 3 the more you realize just how sophisticated it is.

It’s not what you do, it’s the way you do it, your ability to bring down mega-baddies with style and finesse. The game rewards you for not being seen, setting up kills in advance, clearing stages quickly, and so on. Very rarely does Hitman 3 hold your hand. Its main interest is in providing you a worthy sandbox, and it does so with flash and ingenuity.

I must admit that after early experiences with the Hitman franchise when I was a young adult, I haven’t been all that excited to play a new one in quite some time. I’m terrible when it comes to stealth gameplay. Really, just awful at it. Give me a machine gun and an open field to mow down any day. But Hitman 3 has made me rethink its prominence in the popular gaming imagination. It can be so rewarding to sit on top of a target for five or ten minutes, shadowing them like a pro, waiting for the perfect time to strike. Similarly, discovering alternate paths to my objectives, appropriating disguises and equipment, scaling walls and being an unseen agent of chaos, it all makes for an engrossing ride, one for which I’m glad I paid full admission.  

This is a game for the meticulous, the completionists among us, and it’s incredibly rewarding on those levels. New players may find it tricky and challenging at first, but patience is a virtue. And so is a good garrot wire. Can’t leave that behind.

Jeff’s Game Reviews gives it an Eight out of Ten.


Jeff Bowles is a science fiction and horror writer from the mountains of Colorado. The best of his outrageous and imaginative work can be found in God’s Body: Book One – The Fall, Godling and Other Paint Stories, Fear and Loathing in Las Cruces, and Brave New Multiverse. He has published work in magazines and anthologies like PodCastle, Tales from the Canyons of the Damned, the Threepenny Review, and Dark Moon Digest. Jeff earned his Master of Fine Arts degree in creative writing at Western State Colorado University. He currently lives in the high-altitude Pikes Peak region, where he dreams strange dreams and spends far too much time under the stars. Jeff’s new novel, Love/Madness/Demon, is available on Amazon now!

Love Madness Demon Cover Final

Check out Jeff Bowles Central on YouTube – Movies – Video Games – Music – So Much More!