Weekly Writing Memo: 3 Ways to Make Your Audience Care
Posted: March 23, 2016 Filed under: Fiction, Uncategorized, Weekly Writing Memo, Writing, Writing Tips | Tags: Creative Fiction, Fiction, Writing 2 CommentsIn last week’s memo, we answered the question “What do I write?” This week we’re going to talk about making your audience care about your story. If your audience isn’t invested in the story, if they a
ren’t interested in it, then they aren’t going to want to stick with it through to the end. Lack of investment is what makes people walk out of theaters mid-screening and give up on books before they get to the end of the story.
So how do you get your audience invested? How do you make people care?
As with everything else to do with writing, there isn’t a guide to follow or a cheat sheet to guarantee your audience will care, but there are several steps you can take to give your story the best odds.
- Make your characters rounded and “real.”
It’s hard for people to get invested in characters that are flat or stereotypes. The more rounded your character, the more depth that they have, the more they will feel like real people. Without characters that are more than just a stereotype or shell to carry out the plot, it’ll be incredibly hard to get an audience invested in the story.
Even in real life it’s hard to get invested in people we don’t know, or people who are theoretical to us. We often think of people as the role they fill in our lives—the barista who makes your coffee, the cop who gave you a ticket, the taxi driver, the security guard. It isn’t until we learn something about them that is personal—a habit, their family, their hobbies, etc—that those people become something more to us than their jobs. Friends and family mean more to us because we have a wealth of experiences with them, and knowledge about them as people, that give them meaning to us. Characters in stories need to create these same feelings
Without the depth to your characters, the audience will never be able to think of them as more than functions. There are a lot of ways to create deep characters, and it’s different for every story. My past blog posts on Making Likable Characters and 5 Tips for Establishing Characters are good places to start. Essentially, it comes down to making your characters real.
Give them more backstory than what pertains to the plot. It doesn’t all have to be explained, but do hint at it and let glimmers shine through to show that there’s more going on beneath the surface. Give your characters habits, and families, and favorites/dislikes. Give them personality, and let it shine in their narration, their dialogue, and their actions. The more “real” you can make your character, the more depth you can give them, the easier it will be for people to get invested in them enough to want to stick around through the entire story.
- Create a plot that matters.
Having a character with depth is only the first part. If the character doesn’t have a conflict that is interesting, something that matters, then even if the character is well done, the story itself may not be interesting. The plot of your story has to have something major at stake for your protagonist, and the story should have different levels of plot to create more depth (Read 3 Types of Plot for more info on plot levels).
The plot of the story has to have something at stake for the protagonist that anyone in those shoes would see as life altering. This can be anything from their life being at risk to their one chance at finding true love. If you show that it is something pivotal for your protagonist, then your audience will look at it with the same mindset.
You want your audience to care about what is happening in the story, so the protagonist has to care about it and SHOW that they care. They can’t just say “well if I don’t get this job I’ll have nothing.” You have to show how not getting that job will ruin their life—show their financial situation, show their potential future without the job, show them starving and spending their last dollar. If you make the audience understand the consequences of the protagonist failing to succeed in the story, then you will make the audience understand why the conflict of the plot is so important to the protagonist. You’ll make the plot matter, and get your audience invested.
- Ask questions that your audience wants answered.
Every scene of your writing should create a question that your audience is wondering. Where is the protagonist going? Who died? Who’s the murderer? What is going to happen next? These questions are what keep your audience invested and curious to keep reading because they want the answers. The only time your audience should have all the answers, or close to, is at the end of the story, and that is only true if the story is not a series of some sort.
Every scene of your story should, at the very least, lead your audience to ask themselves “what will happen next?” If not, then the scene is not driving the story forward. Scenes that do not drive the story forward have no purpose in the story and will most likely feel boring, slow, and will often be places where the audience stops paying attention. They lose their investment in the story because they have no reason to keep reading.
You can create more “questions” in the story by making sure your scenes don’t give all the answers to the plot, by adding conflict, and by letting your characters and the plot be exposed gradually rather than in bulks of exposition.
For example, instead of doing a chunk of dialogue or exposition about who your protagonist is, let your audience figure it out as the story develops. Give them doses, enough to keep them curious about the character, but don’t spell it all out for the audience. That keeps the audience asking “who is this character?” If you can keep your audience asking questions, you’ll most likely keep them reading to find the answers.
Final Notes:
The one thing to keep in mind about all of the tips above is that they are all useful in moderation. You can tell us too much about a character, make a plot too complicated, or create too many questions for your audience. You want to give your audience enough to keep them interested and entertained, enough for them to understand the story, but not so much that they are overwhelmed, bored, or confused.
Some great popular examples of too much of something are Lost and Game of Thrones. When Lost was on, many people complained because it constantly created questions for the audience without giving enough answers. Similarly, in Game of Thrones many complain because there are too many characters and audiences had trouble getting into the story.
Now, both of those franchises are highly successful so clearly people can get past those things, but both show the dangers of too much of something. Both of those series, however, also use all of the things I listed above to keep audiences invested. They have deep characters with backstory beyond the events of the core plot that the audience sees. They keep the audience asking questions and wanting answers, and their plots have huge things at stake for the characters.
You’ll never be able to keep everyone invested all of the time, but if you strive for balance, and create deep, meaningful characters and plot, then you should be able to keep your audience invested in the story.
Weekly Writing Memo: What Do I Write?
Posted: March 16, 2016 Filed under: Fiction, Uncategorized, Weekly Writing Memo, Writing, Writing Tips | Tags: Books, Creative Fiction, Fiction, Writing, Writing Process 3 Comments
I think the writing questions I hear the most are questions about where to get ideas, and what ideas are good ones. People constantly want the secret formula for the next bestseller, or confirmation before they start writing that the idea they’re working on is great. The problem is, there is no magical way to tell before something is written.
Of course, there are ways you can help improve an idea before writing, but there isn’t a secret guide to a guaranteed selling idea. That being said, there are some tips to help you decide whether the idea you have is one you want to pursue.
What do I write?
Ideas are everywhere. Look at friends and family, look at the news or celebrity magazines, and find what interests you. I always advise writing something that truly gets you involved and not just something that you think will sell. The more you love the story, the better the writing will be, and the audience will be able to feel your enthusiasm for it. So find a story involving something you love, or something that fascinates you.
Once you have a topic, the next step is to figure out your character and your plot. Those things are blog posts of their own, so I’ve posted a few links to previous ones I’ve written on the subjects below for more in-depth information. In general, though, you need to understand who your character is and how they would behave, and you need to know what kind of trouble they are going to get into that will disrupt their world.
Beginning a Story: What’s in a Beginning?; Tips for Finding Your Story’s Beginning
Plot: 3 Types of Plot; 5 Ways to Increase Tension in Story
Character: 5 Tips for Establishing Character; Relatability or Likability
Is my idea good enough? Interesting enough? Sellable? The next big hit?
Maybe you already have an idea, but you’re not sure it’s interesting or sellable. You can always ask a few people and get a second opinion, but in general until the story is written there is no way to say one way or another. A great idea can be presented in a poor way and make people think it won’t work, but then you write it and it does. A bad idea can be made to sound wonderful, but then it can fall apart in the writing.
The only way to find out if your idea works, is to write and see how it turns out. That being said, you can help increase the chances that your idea works by doing your homework up front. Outline, develop your characters, develop your setting, and learn as much as you can about writing as possible. No matter how good of a writer you are, there is always more to learn.
Has it been done before?
Beyond the concern of whether a story idea is interesting, the other concern I often hear is whether the idea has been done before. It’s easy to look at your story concept and think of everything similar that has been done. You’ll start to feel inadequate, or like a mimic, or that your story doesn’t measure up. This is a valid concern because you don’t want a story that is too similar to an existing one, but all stories have elements that overlap with other stories. There is nothing wrong with being inspired by another story, or having something similar with another story, but the key is to have something to distinguish your story from the existing one.
For example, an easy reference of distinguishing traits is to look at the movies White House Down and Olympus Has Fallen. The two movies came out around the same time and had incredibly similar plots, but what distinguishes them from each other, besides actors, is tone. White House Down isn’t a comedy, but it does come off as a bit more lighthearted and comedic at times. Olympus Has Fallen, on the other hand, is more of a serious action movie in the vein of the original Die Hard. Now if the movies had been written one after the other, whichever was written second would have had to do even more to distinguish itself from the original, but because they came out at the same time they get away with being so similar.
The important thing is to remember that as long as you’ve taken steps to separate your idea from whatever existing idea you’re looking at, then you should be fine. Focus on making it your own, on writing it the best you can, and embrace your story, and always have something that makes your story your own unique, be it style, viewpoint, character, or plot.
Final Notes:
The easiest way to truly learn to understand stories, and to know what is and isn’t sellable, is to consumer stories that are selling. Read, watch movies, listen to podcasts, check magazines, and take in stories in all of their forms. One of the easiest ways to learn about writing and telling a story is to see how it’s been done for centuries and think critically about them.
You need to take in stories wherever you can, and always take note of what you like, what you didn’t, and WHY. The more you study existing works and learn how the storytelling is executed, the more techniques and tools, so to speak, you’ll have at your disposal for your own writing. So study, explore, and embrace your idea. In the end, once you get it out you can always verify with someone else whether the idea is too similar to something that exists or if it’s any good, then tweak as needed, but until it’s on paper, no one will ever be able to say for sure. So go write, stop procrastinating with worry and self-doubt, and maybe you’ll surprise yourself.
Weekly Writing Memo: Researching for Story
Posted: March 9, 2016 Filed under: Fiction, Uncategorized, Weekly Writing Memo, Writing, Writing Tips | Tags: Books, Creative Fiction, Fiction, Writing 3 CommentsIn last week’s memo we talked about the 3 Types
of Plot, and this week we’re going to discuss researching. When is the perfect time to research for your story? How much research do you do? When do you start writing? The answers won’t be the same for everyone or every story, but there is some general advice you can use as a guide.
Before You Write:
The kind of research you need to do before you write is anything that connects to the core of your story, and the kind of stuff you can’t write the story without knowing. For example, if you’re story is going to be about a detective solving a crime, then you need to understand the basics of how a detective would go about doing that. The key part of that statement is that you only need to know the BASICS so you can get started writing.
I’m not advocating writing about things you don’t understand or winging it. All I’m saying is to get started writing, you just need a general understanding of how the process works. The finer details won’t really affect the writing of the overall first story draft, so they’re they kind of thing you can come back and add later.
It’s better to get the writing done, and then see what you need to add and research more after, rather than become so absorbed in the researching that you waste time studying things you don’t need to know for the story. You can go back and do more later and will if you want your story to be accurate, but the pre-writing research is about getting a general sense of things, and finding out any vital details for your story so you can write. The rest can come later once you’ve written.
During the Writing:
When I’m in the process of writing, I try to keep the researching to a minimum. It’s easy to let yourself get sidetracked with little pockets of research, and one quick detail can rapidly turn into exploring new information for hours.
My general rule is if I can find it with a 5 minute or less Google search, I will look it up and immediately go back to writing. For example, if I need to know what a specific tool a character is using to do a job, I will do a quick search. If it is not important, is going to take longer than 5 minutes, or is just something I think I may want to research to add later, then I make a note and don’t stop.
I keep a word document for every project I’m working on that is basically a list of things to fix, research, revise, or keep track of. If I come up with something I want to add to the story later that I need to research, I add it to the list. That way I don’t forget it, know where I want to add it, and can come back to it later. Some things end up not being important to the story once I finish, so it works out nicely to have them on the list instead of stopping every time a topic comes up.
The only other research I do when I’m writing is if I discover there is something vital to the story that I didn’t realize I needed, and I can’t go on without it. Then I stop, research for a few hours if needed, and try to get back to writing. The key is, you want to minimize disruptions while writing, and only break away to research when you HAVE to, or when it’s minimal and won’t stop your progress. The point of writing, is to write.
After the Writing:
After a story is finished you should have a better idea of what you need to research further, and that is when it’s time to delve back into research for a short period. Go back and do all the research on the list you made while writing, and then go back and do some more in depth research of the topic. I usually will read a book, or several, by an expert, I’ll browse resources online or in the library, and even read a few books or watch a few movies in similar genres or on similar subjects depending on what I’m writing.
After the writing works as a convenient time to do this because you should generally take a break before revising, so if you use that break to research, when you go back to revise you can add what you learned in the revision process and save yourself time. A lot of the “after writing” research is about learning the nuances and small details that make the writing more realistic, and make it “pop” as some like to say.
For example, when I initially researched for my mystery novel, I studied the process of investigating a missing person, I learned what the laws were for reporting an adult missing, what the general process a detective would go through to investigate, and what the family’s process would be emotionally and legally. That was all I needed to do the first draft of my novel because those were the things that affected the overall plot of the story, and behavior of the characters.
After that first draft, I did some further research on forensics of investigating a crime, as well as police lingo, further missing person research, and read a few accounts of personal experiences with missing persons. All of this helped me tweak the more specific details of my writing to make it more accurate and realistic, but none of it really affected the overall plot.
Final Notes:
The thing to remember is that pre-writing research is about learning enough to get started, not developing the entire world or learning all you can about a subject. It’s about giving yourself a solid basic understanding of the subject so you can write, like taking a 101 class in college.
The during-writing research is about finding out only what you absolutely need to know to get back to writing, and not interrupting the process. It should really be minimal, non-existent if possible. The post-writing research is about specificity and going in-depth.
When you find yourself focusing more on the research than the writing you need to ask yourself how much you really need to know to get started. Are you just researching because you enjoy it or because the story needs it before you can write? Are you lacking confidence in the story and wasting time researching to delay the writing?
While research is fun and engaging, the important thing is to remember that the more time you spend researching, the less time you’re spending writing. If you’re going to be a writer, you have to let yourself write.
Weekly Writing Memo: Relatability or Likability?
Posted: February 24, 2016 Filed under: Fiction, Uncategorized, Weekly Writing Memo, Writing, Writing Tips | Tags: Creative Fiction, Fiction, Writing 3 Comments
Everyone has a different idea of what is crucial for a story to succeed. Some people declare that the protagonist has to be likable, while others say that the protagonist just has to be relatable. Many people think a protagonist has to be likable because why else would an audience care about the story, but there are a lot of unlikable protagonist out there who have successful stories (American History X, The Social Network, Wolf of Wall Street). Because of this, many people believe that a protagonist doesn’t have to be likable, they just have to have something about them that an audience can relate to. Even that seems like a stretch, however, because there isn’t any way to guarantee that you will give your protagonist a relatable trait.
Personally, I think there is a third option, and that is to simply focus on making your protagonist understandable. If your audience can understand where you protagonist is coming from, and why they do what they will do, then whether they like the protagonist or not, and whether they relate or not, they will be able to follow the story and understand it.
If the audience can understand your character and their decisions, then they can connect with the story and enjoy it as if they are going on a journey with the character. Yes, likability and relatability help the audience connect more, but when you have a character that doesn’t allow for those things your story can still work as long as the character is understandable.
So how do you do these things? How do you make a character understandable, likable, and relatable? All audiences aren’t the same, but there are several general ways to accomplish these three things.
Understandable Characters:
- Define the character.
I don’t mean write a definition of them, but I do mean show the audience who they are. Give the character a defining moment where their true personality comes out. Are they the person who runs when they see trouble, or do they jump to help without a thought for their own safety? The first step to making a character understandable is to show the audience who they are.
- Explain why.
Why is your character the way they are? If that isn’t pertinent to the story, or maybe you can’t find an interesting way to show it, then tell us why the character does what they do. Find a way to show these things and it is another step in making the character believable, and understandable for the audience. At the very least, you as the writer should always know why the character does what they do so you can use it as motivation for your character’s behavior.
- Justify.
Whenever your character is doing something that is abnormal, justify it. Don’t just write it and pretend the audience won’t notice. Instead, find a way to explain why they are doing it. In screenwriting there is a term called “Hang a Lantern on it” which means to call attention to the thing that is not normal or when something is cliché. If the audience is going to stop and question it, then have the character stop and question it and justify why it is happening that way. This is a method for cutting off the doubt before the audience can experience it, and it helps with making the plot and character understandable.
Likable Characters:
This is a more generic category, but there are several different characters traits that consistently make for likable and interesting protagonists.
- A good person, or trying to be.
A character who is a good person is generally likable. They’re kind, do nice things, and aren’t selfish. That being said, they can’t be self-righteous about it. If the character isn’t necessarily a good person, but is trying to be, that also makes them likable.
- Extremely talented or gifted people.
People in general like talented people. Even if they’re jerks, people respect talent and are drawn to it. So a talented character can be very likable. If they’re too much a jerk it can eventually override the likability factor, but for the most part, characters with extreme skills are likable.
- Funny characters.
People like funny people. It’s as simple as that. Of course there are humorous people that aren’t likable, but as protagonists they make for characters you want to follow to see what funny thing they’ll do next. It also helps that the audience doesn’t have to interact with the character directly, so any mean humor is not directed at the audience and is simply something the audience can enjoy from the outside. A lot of times these funny characters that are jerks are likable because they are saying the mean things a lot of people think, but never say out loud.
Relatable Characters:
- Make them do something mundane.
There are all sorts of mundane things that everyone does – brush their teeth, drive a car, go to work, watch TV, eat, etc. They’re the kinds of things that are just a fact of life, and making your character have to do them is a simple way to give the audience something to connect to. The only problem is, it isn’t generally interesting unless it is an extraordinary character who is forced to do the ordinary thing – such as a superhero doing laundry.
- Give them a bad habit.
Everyone has bad habits, and there are some habits that are more popular than others that are an easy way to give a character something relatable (nail biting). If you give your character a bad habit, it’s a flaw that the audience can connect to, and it is something that humanizes them.
- Give them family.
Everyone has some form of family, and almost everyone can relate to an embarrassing family moment. A mother who is over affectionate, a father who yells at the TV, a brother who tells his friends embarrassing things about you, etc. If you give your protagonist a family that they have to interact with, it not only creates a deeper character, but it also creates something that an audience can maybe relate to.
Final Notes:
Whether you decide likability, relatability, or being understandable is the most important thing, there are a lot of ways to achieve your goal. Decide what you think is important to a story, and what you find most appealing about the stories you read or watch, and go with that. Whichever you decide, the key is paying attention to the little details. Remember the how, and the why, and the everyday things that your character does, and make sure they are given careful attention when being written so that they are used to make your character better.
For more information on creating better characters, check out my blog on Author the World titled “5 Tips for Establishing Character”.
You can also check out last week’s Memo where we discussed “5 Ways to Increase Tension in Story“, as this connects to the discussion of what makes a story interesting.
2016 Cripple Creek Ice Festival a Reminder of Days Gone By
Posted: February 22, 2016 Filed under: Uncategorized 2 CommentsI’m a Colorado native and one of my favorite Colorado festivals is the Ice Festival in Cripple Creek. For two weeks in February each year, Bennet Street becomes a frozen fantasy land. On the weekends, the fantasy comes alive before your eyes as chainsaw wielding artisans carve huge blocks of ice into beautifully crafted images to enhance the annual theme. It’s amazing.
This year, walking Bennett Avenue on a weekday afternoon was like a blast from the past, with an old west motif that called to the history buff in me.
Themed sculptures included interactive sculptures for the kids, even the big ones, such as the covered wagon slide and a maze running almost the length of the exhibit, with old town false fronts and mine entrances, and a coal-burning locomotive for photo ops.
Of course,
in a town where gambling is a main attraction, we also had to have a lucky horseshoe. I guess even in the old west folks could use all the luck they could get. The ice mi
ner and his mules were specters of a time long past, appearing ghostly in the afternoon light.
I’ve been going to Cripple Creek since I was a little girl, long before the days of the Ice Festival, before gaming was legal, when Cripple Creek was still an old west town with brick sidewalks and a real live melodrama diner theater. Most kids these days have never booed and hissed for a villain, or cheered for a hero, except perhaps in a video game, if that. I remember those days with a loving fondness, walking the brick sidewalks of Bennett Avenue after the show with my parents, looking in the shops and business establishments, with wide-eyed wonder. It’s a bygone era, relived in my memories with a visit to this frozen western fantasy world.
Why Fiction is Better than Fact
Posted: February 8, 2016 Filed under: Uncategorized 3 Comments
Have you ever looked back and thought about how doing one small thing different at some point in your life might have made things turn out very different? Is there one decision that you made that might have changed everything, making you a very different person than you are today? There’s probably many choices and events that fit this bill, because that’s how life is. What we do and the choices we make, shape the hills and valleys of our life stories.
I’ve gone over the years prior to my son’s death thousands of times in my mind, searching for one thing I could have done differently, which might have resulted in his being alive today. Although there are many things that might have changed the events that occurred, in the end it comes down to facts, and the facts are, things happened the way they happened and I made the choices that I made because we can’t see the future and hindsight doesn’t change anything.
That’s one way in which writing is so much better than real life. In our stories, we are the creators who determine the events that occur and we can go back and change things, and we often do. In fact, one little change can change the entire story, sometimes in ways that are unexpected. Never has this become as clear to me as it has recently, as I’ve gone through the most recent revision of my western novel, Delilah.
Delilah began as an excerpt assigned in my first M.F.A. class in genres, with the idea of taking us out of our comfort zones by having us write outside the genres we were used to writing in. By the end of the second semester that year, I had a rough draft of a western novel. Although my cohorts who critiqued it would probably recognize some elements of the story it has turned into, it is also very different in many ways from that first original story.
Delilah is a young woman who did two years in prison in the early 1880’s for killing her step-father when he raped and killed her mother and younger sister. On her way back to San Luis, she is raped and hanged, but she doesn’t die and instead, sets out on a quest for revenge that takes her to the Colorado mining town of Leadville.
Except somewhere during the first revision, it occurred to me that there had to be more at stake, so she gained a 16 year old traveling companion named Sarah, who gets kidnapped when they hang Delilah, which changed a lot of things further along in the story.
During the second revision, I was reading aloud the scene where Delilah confronts her love interest, Clyde Harper, after he mentioned something to the sheriff that sent him sniffing around in her tracks, when it occurred to me that when she marched from the office of the Little Pittsburg after telling Clyde off, something needed to happen. Delilah needed to run smack dab into one of the men she’d been seeking. So I wrote a new scene in which that’s exactly what happens, and the story just kind of took off from there. I wrote new scenes for the new story line, and rewrote some of the old scenes that I particularly like to fit the new story, and I swear at times even I didn’t know where my story was going.
The final result is a much better story than the original, I think. But it is also very different from that story. My point is that all of this occurred from changing just a couple small details, which sent the story off in different directions. It’s really quite amazing when you think about it.
It is just one reason why I maintain that fiction is better than fact. Fact, you can’t go back and revise. I can think of all kinds of things I could have done different that might have resulted in my son being alive now, but I can’t go back and change any of them to make the story of my life or his come out differently.

Michael Daniel Lee Booth
If you’re interested in knowing more about Delilah, you can like my Facebook page, Delilah – Kaye Lynne Booth for updates.

e going to focus on a larger concept of story—the three types of plot. Every story should really have multiple levels of plot going on, and in general there are three types of plot that should be in most stories for them to have depth, and enough content to be fulfilling.



and the ways you can get the most from a critique. This week we’re focusing in on how to fix a lack of tension in a story, as it is one of the most common issues I come across when beta reading. Tension, by definition, involves two opposing forces holding something taut between them, such as two hands pulling ends of a rubber band in opposite directions.


























Pride and Prejudice and Zombies: Classic Meets Monsters
Posted: February 26, 2016 | Author: Author the World | Filed under: Book Review, Commentary, Opinion, Uncategorized | Tags: Books, Movie Review, Writing | 1 CommentPride and Prejudice and Zombies (PPZ) takes a classic piece of literature and gives it a modern horror twist by adding zombies to the story. While the 2016 movie is based on the 2009 book written by Jane Austen and Seth Grahame-Smith, the result is an entirely different thing.
The book plot is essentially the same as the original Pride and Prejudice. The Bennett sisters are single women in want of husbands, and their mother is determined to find them each one. When the eldest sister, Jane, meets the well-to-do Mr. Bingley, she’s immediately smitten and so is he. The sparks between Jane’s sister, Elizabeth, and Bingley’s friend, Mr. Darcy, however, are not of the same sort. Elizabeth and Darcy go through a series of verbal sparring matches, letting their pride and prejudice get in the way of their chance at love.
Seth Grahame-Smith’s book edition adds zombies in the mix, and turns the Bennett sisters into skilled fighters. There are other minor changes, like at one point a verbal sparring match between Darcy and Elizabeth is turned into a physical fighting match, but overall the story of the PPZ book is much the same as the original novel there are just zombies in the world.
The PPZ movie, however, did what I wish the book had. The zombies become a crucial part of the story rather than just a world detail and minor complication. The premise for the PPZ movie is that zombies have taken over much of England except for a barricaded safe zone. Darcy is a Colonel in the war against the zombies, and a skilled fighter. The Bennett sisters have all been trained in Chinese martial arts and sword fighting, and are skilled fighters themselves. The fight against the zombies, and their growing numbers, is much more central to the plot of the movie and I think it works better than the zombie element in the book. The romantic plot of the movie follows much the same plot as the original book, with the exception of Wickham and Lydia.
I think the book PPZ is enjoyable because it’s essentially Pride and Prejudice just with the added elements of zombies. That being said, I found it annoying that the zombie element was not integrated into the plot more and that it seemed frivolous. I dislike things that aren’t essential to the story being thrown in. The PPZ movie, however, fixed that for me and did it in a way I enjoyed. The zombies aren’t just your typical walking dead, they’re an actively malevolent threat that leaves potential for a sequel. However, the movie did have issues of its own. If you can make it past the first thirty minutes (more details of issues below the spoiler tag), things do settle out and end up in a fun story, but there are some things to overlook to get there.
Overall, it’s worth the watch if you enjoy both zombie movies and Pride and Prejudice. Just be prepared for a mix of genres, and don’t hang your expectations too strongly on this being your typical Pride and Prejudice remake. By the end, I was ready to watch the second one (if it ever gets made), even though the beginning falters.
**** MOVIE SPOILERS BELOW ****
The biggest issue in the movie is the first thirty minutes. It’s clear the writers struggled with how to start this version of the story because it’s kind of all over the place tonally.
Tonally, there are some awkward moments that just don’t quite sit right. For example, early on there is a strange sexualized moment with Darcy and a doctor who is checking him over. Which I understand is supposed to foreshadow the doctor is not good at his job and has let an infected person into the house, but it isn’t blended well into the story. Plus, later on there are several moments where the Bennett sisters are getting ready for the party at Mr. Bingley’s when they are arming themselves that are also sexualized in the same odd way. While I didn’t mind that it was equal opportunity sexualization, it created a strange pause in the story and just didn’t blend smoothly. Then the sexual element would disappear and it’d feel like the storytelling shifted.
The tone problem continued early on when it came to humor as well. There were some great humorous moments – Matt Smith as Mr. Collins was wonderful – but they also weren’t blended in with the story well. They stuck out here and there like they were saying “this is supposed to be funny.” And while a lot of the moments were funny, they were also awkward at times and interrupted the story flow.
One moment specifically where I think it was meant to be humor but it just struck out for me, was when Darcy sees Elizabeth and the Bennett sisters fight the zombies at Mr. Bingley’s party. It goes from this big fight sequence to focusing on Darcy, and everything stops while he spouts this speech about Elizabeth and how he sees her differently now. Then it goes back to the action. I interpreted it as intending to be funny, but it felt instead like they paused the action movie to have an “Austen moment” and then hit play again. Which, could have been funny, but it almost didn’t feel deliberate which turned it into an awkward moment.
Once the story got going, however, things definitely balanced out and I felt like I could orient myself better in the story. The first thirty minutes just had me confused as I tried to figure out what type of story I was watching. That being said, I feel safe in saying that this is not an easy to classify movie. It’s not quite horror, not quite romance, not quite comedy… It definitely has some fun action moments, but it also doesn’t follow the typical action lines. It’s truly a crossover movie, and once you accept that while watching it becomes easier to stay with it. You just have to make it through the beginning and let yourself accept it as something new.
Honestly, I think this is the sort of movie that would really benefit from a dual viewing. The first to get oriented in the method of storytelling and cross-genre elements, and the second so you can just sit back an enjoy.
If the beginning was fixed, this would easily be a 4-4.5 Star movie for me, but as it stands, I can only give it:
3.5 Stars
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