Craft and Practice with Jeff Bowles – The Odds and Ends of WorldbuildingPosted: October 21, 2020
Each month, writer Jeff Bowles offers practical tips for improving, sharpening, and selling your writing. Welcome to your monthly discussion on Craft and Practice.
How Well Can You Play Jazz?
In the grand scheme of things, there are some elements of storytelling that make a larger impact than others. Character, point of view, scene, dialogue, these are all textual, the brass nuts and bolts your readers will engage with directly. Then there are elements of craft that are more supportive, behind-the-scenes, the framework and scaffolding that keep your story together.
Worldbuilding falls into this latter category. No matter what you do as a storyteller, regardless of genre or narrative intent, you will have to build worlds for your characters to inhabit. If you’re a genre writer (sci-fi, fantasy, horror, etc.) odds are you’re in need of more of this scaffolding than, say, a writer of contemporary adult fiction, or really, anything set in a non-magical or non-hyper-technological world.
For instance, if I want to write a family drama set in Waco, Texas, I can most likely get away with using my imagination. A gas station in Texas is the same as a gas station here in my home state of Colorado. A bar is a bar, a home is a home, a restaurant is a restaurant. Now, if I I’m a very skilled and enterprising writer, I might actually travel out to Waco, especially if I’ve never been there before. I might walk the streets, soak in the ambience, listen to how the locals talk, how they interact with each other. Nice, right? Conversely, I could do it the lazy way and just use Google Maps. You know, worldbuilding for slugs.
Don’t worry, there’s no judgement here. I’m slug number one. Anything worth doing is worth doing the easy way, or so my habitual procrastination always tells me. Still, you may find it difficult to easily jot off scene details when your story is set on an intergalactic space station, or in a magical realm full of wizards and dragons, or perhaps in a unique and genre-bending setting heretofore unimagined by non-writing mortals. Like dragons tearing ass through awesome space stations. Bestseller material. I’m sure of it.
As with everything, novice writers tend to lean on advice found on the internet or in books on craft published thirty years ago. Take it from your local writing advice guy, there’s nothing wrong with that. We all need instructors, examples, positive influences to look up to, no matter how experienced we become. Worldbuilding advice from certain genre masters includes meticulous research, lots of thinking and planning, note-taking, mapmaking, character family lineage, alien astronomy, mythical world histories, languages built on complete working syntax and sentence structures.
And far be it for me to second-guess the masters. However, it must be noted that even they aren’t huge on taking their own advice. I once had a professor who picked the brain of Fantasy author George R.R. Martin on this very subject. When asked how it was he built such engrossing, immediately present and lush worlds, Martin didn’t rattle off dry advice like, “I draw up detailed maps,” or, “I don’t write a single word until I have the look and feel of every fork and every knife placed on each house dining hall table.”
Nope. It seems the creator of the Game of Thrones series likes to wing it. He said, simply enough, that if he wanted a character to have a fork in her hand, he’d describe it on-the-fly and then move on to the next thing. Dialogue, for instance, which can convey information about a world in subtle yet effective ways. He’d then need to describe a goblet or a roaring fireplace into which his character could spit the unwanted rind of a piece of old cheese. Was there a history behind that fireplace? Yeah, maybe. And in this way, his worlds build themselves automatically. In other words, for him the process is organic, unrehearsed, true to the spirit of conjuring stuff from fairy dust and raw intuition.
Not to suggest Martin eschews preparation in every case, because I’m sure he doesn’t. Never start a book without thinking about it at least a little. You know not to do that, right? Stephen King offers similar advice to Martin’s in his seminal autobiography/writing manual, On Writing.
“Description should begin in the writer’s imagination and finish in the reader’s.”
By which he means an economy of words and ideas is our best friend. After all, we don’t write fiction to glorify our own intellects. At least not all of us do. We write to entertain, edify, enlighten, shock, or otherwise affect our readers. Let them participate. Don’t overburden them with extraneous fluff.
Generally speaking, I don’t do much worldbuilding. Some writers come to see it as a crutch, but I don’t think that’s true. It’s a matter of comfort and personal style. There are many highly skilled authors who do take the time to establish their working narrative milieus in exacting detail before committing them to an initial draft. I can’t fault them for this. I’ll just say that for the majority of us, especially those of us who are just starting out, all that detail can become a liability. What’s to stop us from using it—all of it—to create infodumps of mythic proportions? You know what an infodump is, don’t you? It’s when a writer loses confidence and shoves a pile of overcooked world down my throat.
“Look! There’s story here! Don’t choke on my custom third-age elf lore, please. I made it just for you.”
It’s okay to play jazz a little bit, throw stuff at the wall and see what sticks. You never known what your narrative needs until it asks you directly. Trust me on this. Ever overprepare for a job interview? Caught off guard by unexpected questions, flustered now, rattling off hyperbole and corporate nonsense instead of real knowledge acquired through years of experience. Too much worldbuilding can become a mess precisely because we think we know what to expect yet never seem to.
Sometimes we fall into a rut and overprepare because it’s easier than the actual writing. It’s a different animal, playing with your characters in real terms. Everything you do up to that point is academic and therefor inert. Besides, improvisation as an author’s best friend. You may find over the course of your career it’s your saving grace. You’ve got instincts. I say use them. The best stories ever told have had an organic, unaffected, natural quality, don’t you find? Besides which, I like Jazz. It’s surprising, fresh, sometimes complicated, but never boring. Unless you like Country, and if that’s the case, I need you to stop reading this blog post and go develop a decent sense of music.
Joking. Only joking.
Well, that’s about it for Craft and Practice this month, folks. Drop me a line in the comments section below. Are you a meticulous worldbuilder? Do you find that a more improvisational approach is best? In November, we’ll take a look at a sister topic, character development. See you then!
Jeff Bowles is a science fiction and horror writer from the mountains of Colorado. The best of his outrageous and imaginative work can be found in God’s Body: Book One – The Fall, Godling and Other Paint Stories, Fear and Loathing in Las Cruces, and Brave New Multiverse. He has published work in magazines and anthologies like PodCastle, Tales from the Canyons of the Damned, the Threepenny Review, and Dark Moon Digest. Jeff earned his Master of Fine Arts degree in creative writing at Western State Colorado University. He currently lives in the high-altitude Pikes Peak region, where he dreams strange dreams and spends far too much time under the stars. Jeff’s new novel, Love/Madness/Demon, is available on Amazon now!
Check out Jeff Bowles Central on YouTube – Movies – Video Games – Music – So Much More!
Want to be sure not to miss any of Craft and Practice with Jeff Bowles segments? Subscribe to Writing to be Read for e-mail notifications whenever new content is posted or follow WtbR on WordPress